Slayers - Monster Squad

At Monster Squad, I was the Art Director and Character / Technical artist.

I managed a team of artists to build an 80's styled looter shooter featuring classic monsters in procedural yet recognizable cities from around the world. I made Character Art, Environment Art and Technical Art to close the gap between art and the design challenges we faced. I also led the outsourcing effort and created the documentation needed to scale the project.

Once our team was acqui-hired by ProbablyMonsters, the project was shelved.

Base vampire! The plan for these was to attach all types of wardrobing to them to create variety.

Base vampire! The plan for these was to attach all types of wardrobing to them to create variety.

Vampire sculpt. The upper jaw retracted, and lower jaw closed to form a typical mouth, with a big nasty reveal.

Vampire sculpt. The upper jaw retracted, and lower jaw closed to form a typical mouth, with a big nasty reveal.

It's a werewolf!

It's a werewolf!

Werewolf idle and color test.

Werewolf idle and color test.

Big bloated vampire ticks were a lot of fun to hit with a hammer. I sculpted an exploded version, and added jiggle deformation when you hit them, and it really came out satisfying and gross.

Big bloated vampire ticks were a lot of fun to hit with a hammer. I sculpted an exploded version, and added jiggle deformation when you hit them, and it really came out satisfying and gross.

Player character base model. The player character was lithe and action movie inspired.

Player character base model. The player character was lithe and action movie inspired.

Some wardrobing for the player character.

Some wardrobing for the player character.

Phone booth sculpt in Zbrush. This asset also doubled as a destructible. Hit it with a hammer! Change comes out.

Phone booth sculpt in Zbrush. This asset also doubled as a destructible. Hit it with a hammer! Change comes out.

Post-apocalyptic bus, front 3/4

Post-apocalyptic bus, front 3/4

Post-apocalyptic bus, rear 3/4

Post-apocalyptic bus, rear 3/4

Street details and decals.

Street details and decals.

Wonky brick materials. The choice was between the top and the bottom bricks, I liked the top.

Wonky brick materials. The choice was between the top and the bottom bricks, I liked the top.

Gross infestation material example.

Gross infestation material example.

Quick sculpted destruction decals. They were fun and fast.

Quick sculpted destruction decals. They were fun and fast.

Standard cracked dirt, nothin' to see here.

Standard cracked dirt, nothin' to see here.