At Monster Squad, I was the Art Director and Character / Technical artist.
I managed a team of artists to build an 80's styled looter shooter featuring classic monsters in procedural yet recognizable cities from around the world. I made Character Art, Environment Art and Technical Art to close the gap between art and the design challenges we faced. I also led the outsourcing effort and created the documentation needed to scale the project.
Once our team was acqui-hired by ProbablyMonsters, the project was shelved.