Wes Parker
Wes Parker
Lead Artist, Coder, Tech. Uniquely skilled game developer.
Seattle, United States

Summary

My name is Wes Parker, and I've been in the games industry for 20 years. I'm a skilled Unreal generalist with a background in Character and Environment art. I've led teams of all sizes to accomplish beautiful results. Professionally, I love surrounding myself with motivated, inspired people in an environment which embraces learning, trust and honesty.

At home and off the clock, I love my dogs, cooking, and gardening. I'm never quite complete unless I'm making something new. I also love playing games as much as making them.

Skills

Digital SculptingCharacter Modeling3D ModelingTexturingParticle EffectsCharacter Animation

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
3DCoat
3DCoat

Productions

    • Video Game
      Borderlands 2
    • Year
      2012
    • Role
      Character Artist
    • Company
      Gearbox
    • Video Game
      Borderlands 2: Add-On Content Pack
    • Year
      2013
    • Role
      Character Artist
    • Company
      Gearbox
    • Video Game
      Aliens: Colonial Marines
    • Year
      2013
    • Role
      Character Artist
    • Company
      Gearbox

Experience

  • Art Lead at Battle Barge
    Bellevue, WA, US
    March 2020 - October 2024

    -Responsible for pipeline solutions for Environment, Character, Technical Art, VFX and Outsourcing.

    -Hiring manager for Environment, Character, Technical Art, VFX, and Outsourcing.

    -Managed career growth, staffing decisions, 1:1s, and conflict resolution for direct reports with a focus on honesty and trust.

    -Met regularly with Department Leads to prioritize and align on future tasking and resolve conflicts.

    -Managed the outsourcing and co-development efforts with help from Production and Outsourcing Manager. Vetted partners, created SOWs and RFPs, compiled initial documentation, and provided art / feature feedback.

    -Responsible for documentation surrounding Environment, Performance, Character and -Technical Art with a focus on useability and scaling through outsourcing.

    -Resident studio Unreal expert, helping peers across all departments.

    -Managed the studio’s Onboarding Buddy and Team Building programs, bringing the studio together and building a strong culture through special events and post mortems.

    -Contributed several C++ features to the codebase to solve specific game design needs.

  • Art Director at Monster Squad
    Seattle, WA
    September 2018 - March 2020

    Created project Art Style and shared vision with the team using key Environment, Character and Technical Art assets.

    Responsible for all staffing, 1:1s and conflict resolution within the Art Team.

    Managed all studio outsourcing and art documentation.

  • Lead Character Artist at Activision
    Carlsbad
    March 2017 - June 2018

    -Sculpted, modeled and textured main characters and enemies.

    -Managed a small character outsourcing team and provided visual and written feedback.

    -Posed characters in Zbrush for presentation to publisher executives.

    -Mentored fellow employees who are not used to Unreal in best practices in Unreal and Blueprint.

  • Environment Artist at ArenaNet
    Bellevue, WA
    September 2016 - March 2017

    -Prototyped new Painterly 3D Art Style through creation of example assets and in-game vignettes.

  • Owner at DrySocket Software
    Seattle
    January 2012 - July 2016

    -Designed and created cosmetic items for DOTA and CS:GO, focused on supporting eSports and streaming personalities.

  • Senior Character Artist at Gearbox Software
    Plano, TX
    September 2009 - October 2013

    -Sculpted, modeled, textured Enemy, NPC, Player, and Environment assets as needed across multiple projects.

    -Key contributor to Environment Art Optimization for Borderlands 2.

    -Outsourcing feedback for Enemies, Environments and Character Art.

    -Style ambassador sent off-site to demonstrate and explain the Borderlands Art Style to partnering studios.

  • Artist at Barking Lizards Technologies
    Dallas, TX
    April 2004 - July 2009

    -Researched and taught new technologies to the team.

    -Concepted, modeled, textured, animated and built VFX for a wide range of projects and platforms.