Unannounced - Activision

I joined this project as the first artist hired, where I helped stand up the prototype and create pitch materials. Once Activision funded the project, I was made Character Art Lead where I sculpted, topologized and made materials for monsters and player characters. I also led a team of External Artists to scale our character pipeline.

Unfortunately our project was cancelled after about a year and a half of development. It was a very fun project, I felt it had some real momentum! I did not have time to get my art, so please pardon the low resolution screenshots.

WIP in-game shot of Oswald, one of several Playable heroes.

WIP in-game shot of Oswald, one of several Playable heroes.

WIP close up of Oswald, one of several Playable heroes.

WIP close up of Oswald, one of several Playable heroes.

Kai, a player character with fully robotic legs. Unfortunately I do not have the character anymore, so I cannot take better renders.

Kai, a player character with fully robotic legs. Unfortunately I do not have the character anymore, so I cannot take better renders.

The Gegen was a large multijointed monster. The biggest challenge was the anatomy on the shoulders and legs. The Gegen is a quadruped, using its legs and lower arms to traverse difficult terrain.

The Gegen was a large multijointed monster. The biggest challenge was the anatomy on the shoulders and legs. The Gegen is a quadruped, using its legs and lower arms to traverse difficult terrain.

Back View, Gegen.  The bottom arms have an extra joint, and the elbows are backwards compared to the top arms.

Back View, Gegen. The bottom arms have an extra joint, and the elbows are backwards compared to the top arms.

Medium blank model base armor.

Medium blank model base armor.

Goliath Blank base armor.

Goliath Blank base armor.

Small blank base armor.

Small blank base armor.

Blanks in-engine color test.

Blanks in-engine color test.