I joined this project as the first artist hired, where I helped stand up the prototype and create pitch materials. Once Activision funded the project, I was made Character Art Lead where I sculpted, topologized and made materials for monsters and player characters. I also led a team of External Artists to scale our character pipeline.
Unfortunately our project was cancelled after about a year and a half of development. It was a very fun project, I felt it had some real momentum! I did not have time to get my art, so please pardon the low resolution screenshots.